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Starting Out with Java Early Objects (5th Edition)

Starting Out with Java: Early Objects is intended for use in the Java programming course. It is also suitable for all readers interested in an introduction to the Java programming language.

Computer programs collect pieces of data from the real world and manipulate them in various ways. There are many different types of data. In the realm of numeric data, for example, there are whole and fractional numbers; negative and positive numbers; and numbers so large and others so small that they don’t even have a name. Then there is textual information. Names and addresses, for instance, are stored as strings of characters. When you write a program you must determine what types of data it is likely to encounter.

Java provides a set of simple unary operators designed just for incrementing and decrementing variables. The increment operator is ++ and the decrement operator is — . The following statement uses the ++ operator to increment number .

Chapter 1 Introduction to Computers and Java
1.1 Introduction
1.2 Why Program?
1.3 Computer Systems: Hardware and Software
1.4 Programming Languages
1.5 What Is a Program Made of?
1.6 The Programming Process
1.7 Object-Oriented Programming
Review Questions and Exercises
Programming Challenge
Chapter 2 Java Fundamentals
2.1 The Parts of a Java Program
2.2 The System.out.print and System.out.println Methods, and the Java API
2.3 Variables and Literals
2.4 Primitive Data Types
2.5 Arithmetic Operators
2.6 Combined Assignment Operators
2.7 Conversion between Primitive Data Types
2.8 Creating Named Constants with final
2.9 The String Class
2.10 Scope
2.11 Comments
2.12 Programming Style
2.13 Reading Keyboard Input
2.14 Dialog Boxes
2.15 The System.out.printf Method
2.16 Common Errors to Avoid
Chapter 3 A First Look at Classes and Objects
3.1 Classes9
3.2 More about Passing Arguments
3.3 Instance Fields and Methods
3.4 Constructors
3.5 A BankAccount Class
3.6 Classes, Variables, and Scope
3.7 Packages and import Statements
3.8 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities
3.9 Common Errors to Avoid
Chapter 4 Decision Structures
4.1 The if Statement
4.2 The if-else Statement
4.3 The Payroll Class
4.4 Nested if Statements
4.5 The if-else-if Statement
4.6 Logical Operators
4.7 Comparing String Objects
4.8 More about Variable Declaration and Scope
4.9 The Conditional Operator (Optional)
4.10 The switch Statement
4.11 Formatting Numbers with the DecimalFormat Class
4.12 Focus on Problem Solving: The SalesCommission Class
4.13 Generating Random Numbers with the Random Class
4.14 Common Errors to Avoid
Chapter 5 Loops and Files
5.1 The Increment and Decrement Operators
5.2 The while Loop
5.3 Using the while Loop for Input Validation
5.4 The do-while Loop
5.5 The for Loop
5.6 Running Totals and Sentinel Values
5.7 Nested Loops
5.8 The break and continue Statements
5.9 Deciding Which Loop to Use
5.10 Introduction to File Input and Output
Chapter 6 A Second Look at Classes and Objects
6.1 Static Class Members
6.2 Overloaded Methods
6.3 Overloaded Constructors
6.4 Passing Objects as Arguments to Methods
6.5 Returning Objects from Methods
6.6 The toString Method
6.7 Writing an equals Method
6.8 Methods That Copy Objects
6.9 Aggregation
6.10 The this Reference Variable
6.11 Inner Classes
6.12 Enumerated Types
6.13 Garbage Collection
6.14 Focus on Object-Oriented Design: Class Collaboration
Chapter 7 Arrays and the ArrayList Class
7.1 Introduction to Arrays
7.2 Processing Array Contents
7.3 Passing Arrays as Arguments to Methods
7.4 Some Useful Array Algorithms and Operations
7.5 Returning Arrays from Methods
7.6 String Arrays
7.7 Arrays of Objects
7.8 The Sequential Search Algorithm
7.9 The Selection Sort and the Binary Search Algorithms
7.10 Two-Dimensional Arrays
7.11 Arrays with Three or More Dimensions
7.12 Command-Line Arguments and Variable-Length Argument Lists
7.13 The ArrayList Class
Chapter 8 Text Processing and Wrapper Classes
8.1 Introduction to Wrapper Classes
8.2 Character Testing and Conversion with the Character Class
8.3 More about String Objects
8.4 The StringBuilder Class
8.5 Tokenizing Strings
8.6 Wrapper Classes for the Numeric Data Types
8.7 Focus on Problem Solving: The TestScoreReader Class
Chapter 9 Inheritance
9.1 What Is Inheritance?
9.2 Calling the Superclass Constructor
9.3 Overriding Superclass Methods
9.4 Protected Members
9.5 Classes That Inherit from Subclasses
9.6 The Object Class
9.7 Polymorphism
9.8 Abstract Classes and Abstract Methods
9.9 Interfaces
Chapter 10 Exceptions and Advanced File I/O
10.1 Handling Exceptions
10.2 Throwing Exceptions
10.3 Advanced Topics: Binary Files, Random Access Files, and Object Serialization
Chapter 11 GUI Applications—Part 1
11.2 Dialog Boxes
11.3 Creating Windows
11.4 Layout Managers
11.5 Radio Buttons and Check Boxes
11.6 Borders
11.7 Focus on Problem Solving: Extending the JPanel Class
11.8 Splash Screens
11.9 Using Console Output to Debug a GUI Application
11.10 Common Errors to Avoid
Chapter 12 GUI Applications—Part 2
12.1 Read-Only Text Fields
12.2 List
12.3 Combo Boxes
12.4 Displaying Images in Labels and Buttons
12.5 Mnemonics and Tool Tips
12.6 File Choosers and Color Choosers
12.7 Menus
12.8 More about Text Components: Text Areas and Fonts
12.9 Sliders
12.10 Look and Feel
Chapter 13 Applets and More
13.1 Introduction to Applets
13.2 A Brief Introduction to HTML
13.3 Creating Applets with Swing
13.4 Using AWT for Portability
13.5 Drawing Shapes
13.6 Handling Mouse Events
13.7 Timer Objects
13.8 Playing Audio
Chapter 14 Creating GUI Applications with JavaFX
14.2 Scene Graphs
14.3 Using Scene Builder to Create JavaFX Applications
14.4 Writing the Application Code
14.5 RadioButtons and CheckBoxes
14.6 Displaying Images
Chapter 15 Recursion 1039
15.1 Introduction to Recursion
15.2 Solving Problems with Recursion
15.3 Examples of Recursive Methods
15.4 A Recursive Binary Search Method
15.5 The Towers of Hanoi
Chapter 16 Databases 1067
16.1 Introduction to Database Management Systems
16.2 Tables, Rows, and Columns
16.3 Introduction to the SQL SELECT Statement
16.4 Inserting Rows
16.5 Updating and Deleting Existing Rows
16.6 Creating and Deleting Tables
16.7 Creating a New Database with JDBC
16.8 Scrollable Result Sets
16.9 Result Set Meta Data
16.10 Displaying Query Results in a JTable
16.11 Relational Data
16.12 Advanced Topics

Starting Out with Java Early Objects (5th Edition)

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